Difference between revisions of "Powers"

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== The Wheels of Power ==
 
== The Wheels of Power ==

Revision as of 15:03, 25 July 2016


The Wheels of Power

For what most people know, the Wheels of Power, or, more accurately, their Fragments, are abstract representations of the potential of the mortal races. That explanation is not untrue, but it only scrapes the surface of the potency and importance of the Wheels, which carry almost the entirety of power of the divines as they are supposed to be filtered to be utilized by mortals.

Wheel of Martial Power

See: Wheel of Martial Power

Imbued by Mhortai, the Firstborn, to contain all essence of martial prowess, the Wheel of Martial Power used to govern all interactions that involved direct force and raw physical power. It defined violent conflict, brute force, combat prowess and strategic thinking, as well as more abstract concepts such as vehemence and vengeance.

It has been broken into the shards of Strength, Defense, Discipline, Finesse and Fury, each now governing a share of martial aspects. Their influences gave rise to a slew of talents and skills among the mortal races, but most importantly the Warriors, Bulwarks, Disciples, Fencers and Berserkers.

Wheel of Ether Power

See: Wheel of Ether Power

Imbued by Neketh, the All-Seeing Dragon, to contain all essence of magical prowess, the Wheel of Ether Power used to govern every law, rule and nuance of interaction between the physical world and the Ether, and every usage of power this connection elicited. It defined cosmic awareness, transcendent power and creative thinking, as well as the concepts of the Cosmos' fundamentals, such as the Elemental Forces.

It has been broken into the Shards of Arcana, Elements, Harmony, Mentalism and Primal, each now governing a share of magical aspects. Their influence gave rise to a slew of talents and skills among the mortal races, but most importantly the Arcanists, Elementalists, Harmonists, Mentalists and Primalists.

Wheel of Umbral Power

See: Wheel of Umbral Power

Imbued by Aalis, the Unknown, to contain all essence of cunning and guile, the Wheel of Umbral Power used to govern all situations that involved worldly knowledge, social interactions or willful deception. It defined subtlety, know-how and manual dexterity, as well as the concepts of hiding, both physically and metaphysically, and luck.

It has broken into the Shards of Shadow, Deception, Precision, Venture and Entrapment, each now governing a share of subtle aspects. Their influence gave rise to a slew of talents and skills among the mortal races, but most importantly the Shades, Operatives, Marksmen, Explorers and Hunters.


Divine Powers

Even the Gods, now, tap into the Wheel Fragments when they work their miracles - such is the power they contain and the potential they hold within. However, before the incident with the Divine Source, divinities used that instead. For that reason, scholars suggest (in whispered tones) that the Gods have been forever diminished.

There are, however, mentions that the Void is infinite, and however much is removed from His power, it remains infinite.