Factsheet

Developer:
JinxSoft
Based in London, United Kingdom

Release date:
TBA

Genre:
Roleplaying Game (RPG)

Theme:
Epic Gothic Fantasy

Engine:
Unity

Platforms:
PC / Mac
Steam
Linux
XBox One
Playstation 4

Website:
jinxrealm.com

Regular Price:

USDTBA

Description

An amalgam of the 8/16 bit era of story-driven exploration and strategic combat of turn-based rpgs like Final Fantasy, Breath of Fire, Chrono Trigger, Phantasy Star, and others, but designed around a modern graphic style and audio performance, design conveniences, familiar gameplay and, of course, an abundance of nostalgic references.

Features

  • A unique trio of heroes
    A masked, mute Elementalist, a vegetarian bulldog with an obsession for poetry and a beastwoman bodyguard on her path to atonement.
  • Compelling story line
    There is no prophecy, there are no written destinies, you don't need to save the world. You are as important as your actions suggest.
  • 200+ Spells & Abilities
    Customize your heroes as you see fit by choosing from a plethora of abilities spanning over 13 different ability groups plus numerous unique weapon powers.
  • Challenging turn-based combat
    Never underestimate your enemies; even apparently trivial opponents can prove deadly.
  • Personalized armaments and a variety of modifiable equipment
    Why would you let go of your ancestral weapon to get a +1 one? There are many more techniques to unlock as you master it's use and unlock its powers. Of course, there are always trinkets to find that will adore that ancestral mace, or trophies to collect from those hard-won victories, and there are always ways to fiddle with those rewards to make them better.
  • World exploration & treasure hunting
    Explore beautiful locations and discover those obvious or hidden details that will bring you one step closer to self-awareness and perfection.
  • Dungeon delving
    Not all of your travels will be above ground, and those that lead you underground may prove the most perilous. The dungeons of Amelor, whether known or hidden, feature obvious and hidden routes, devious traps of all kinds and, of course, denizens that may take offense at your trespassing.
  • Journal and questing
    Your journal is your most valuable ally; you may never forget your epic deeds, but someone needs to keep notes about those everyday events you may need to recall down the path. Get off that path frequently, by the way; there are many opportunities to find people in need of aid, rare beasts in need of handling, and unique rewards waiting to be claimed.
  • Multiple ways to build your power
    Acquire combat experience from challenging battles to perfect your fighting technique, gather lore from exploring locales, talk to wise men, study tomes of knowledge, or take the risk to observe a wild beast while it's trying to chew on your friends... every action taken, every bit of knowledge gathered, every mystery uncovered, every secret discovered, prepares you better for what comes ahead.
  • Your Own Castle
    Delve in Castle Sin, a gloomy, almost abandoned stronghold that you will need to restore and use efficiently in order to survive the harsh environments and harsher circumstances. Restock your supplies, improve your equipment, indulge yourselves in not-so-meaningless chit-chat with your undead servants and your homunculus butler, or just marvel at your progress and the trophies you have gathered.

Videos

Jinx: Womb of Cosmos - Castle Sin Showcase YouTube

Jinx: Womb of Cosmos - Intro Trailer YouTube


Screenshots

jwoc_cs_training_grounds_01.png
jwoc_cs_throne_room.png
jwoc_cs_green_painting.png
jwoc_cs_forge.png
jwoc_cs_master_bedroom.png
jwoc_cs_workshop.png
jwoc_cs_corridor_desk.png
jwoc_cs_training_grounds_02.png
jwoc_cs_entrance_02.png
jwoc_cs_lab.png
jwoc_cs_kitchen.png
jwoc_cs_entrance_01.png
jwoc_cs_cave.png
jwoc_cs_library.png

Work In Progress

wip_wraithrim_towards_muddling_woods.jpg
wip_wraithrim_bandit_camp_02.jpg
wip_wraithrim_earth_shrine.jpg
wip_wraithrim_avoid_entering_at_all_cost.jpg
wip_wraithrim_fire_shrine.jpg
wip_wraithrim_abandoned_farmhouse.jpg
wip_wraithrim_a_spell_gone_bad.jpg
wip_wraithrim_crossroads.jpg
wip_wraithrim_broken_cart.jpg
wip_wraithrim_market_stage.jpg
wip_wraithrim_hot_springs.jpg
wip_wraithrim_notice_board.jpg
wip_wraithrim_gazebo.jpg
wip_wraithrim_a_scarecrow.jpg
wip_wraithrim_mysterious_crater.jpg
wip_wraithrim_bandit_camp_01.jpg
wip_wraithrim_abandoned_stables.jpg

Artwork

artwork5.jpg
artwork_towards the sky logo 2.jpg
artwork3.jpg
artwork4.jpg
artwork2.jpg
artwork1.jpg

Soundtracks

download all soundtracks as .zip (3MB)

Main Menu Theme YouTube

Gazing Omnisphere YouTube

Battle Theme YouTube


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About JinxSoft

Jinxsoft is an indie studio specialized in game development for smartphones, tablets and desktops. More information about our company and products can be found here.


The Team

Michael Raftopoulos
Project Manager & Game Designer

Vasilis Vogkas
Managing Director

Thanos Chatzisavvas
Game Designer & Developer

Stamatis Sofos
Lead Programmer

Orestis Kolias
Programmer

Nikos Kasolos
Level Designer

Kosmas Papadopoulos
Level Designer

Colin "Panda" Davidson
Brother-In-Arms

Giannis Nomikos
Concept Artist

Vana Basic
Concept Artist

Felipe Barros
UI Artist

Fotis Tsantilas
3D Artist

Marilena Doukaki
QA

Greg Prifti
Concept Artist

Thanos Zampoukas
Composer

Aaron Smith
Sound Engineer

Manthos Kalyvianakis
Rigger

Liza Marshala
Writer

Kyriakos Grammatikopoulos
Web Developer

Collaborators

David Viquez
3D Artist

Aris Romani
Animation

Giannis Michelakis
Writer

Alexander Elichev
Concept Artist

Vasilis Kiliaris
Programmer

Dimitris Lazarou
UI Artist

Panagiotis Kapetangeorgis
Programmer

David Laurin
Particles Programmer

Stanislav Botev
Particles Programmer

Stefanos Sargiotis
Concept Artist

Gadied Carrero
3D Artist

Surajit Sen
3D Artist

Ismael Bergara
Concept Artist

Dora Skoundri
UI Artist

Vicky Wang
Rigger

Isaac Crutchfield
Writer

Maria Dedevesi
Concept Artist

Pantelis Politakos
Concept Artist


Contact

JinxSoft HelpDesk
[email protected]

JinxSoft Support
[email protected]


presskit() by Rami Ismail (Vlambeer)