Factsheet
Developer:
JinxSoft
Based in London, United Kingdom
Release date:
TBA
Genre:
Roleplaying Game (RPG)
Theme:
Epic Gothic Fantasy
Engine:
Unity
Platforms:
PC / Mac
Steam
Linux
XBox One
Playstation 4
Website:
jinxrealm.com
Regular Price:
USD | TBA |
Description
An amalgam of the 8/16 bit era of story-driven exploration and strategic combat of turn-based rpgs like Final Fantasy, Breath of Fire, Chrono Trigger, Phantasy Star, and others, but designed around a modern graphic style and audio performance, design conveniences, familiar gameplay and, of course, an abundance of nostalgic references.
Features
- A unique trio of heroes A masked, mute Elementalist, a vegetarian bulldog with an obsession for poetry and a beastwoman bodyguard on her path to atonement.
- Compelling story line There is no prophecy, there are no written destinies, you don't need to save the world. You are as important as your actions suggest.
- 200+ Spells & Abilities Customize your heroes as you see fit by choosing from a plethora of abilities spanning over 13 different ability groups plus numerous unique weapon powers.
- Challenging turn-based combat Never underestimate your enemies; even apparently trivial opponents can prove deadly.
- Personalized armaments and a variety of modifiable equipment Why would you let go of your ancestral weapon to get a +1 one? There are many more techniques to unlock as you master it's use and unlock its powers. Of course, there are always trinkets to find that will adore that ancestral mace, or trophies to collect from those hard-won victories, and there are always ways to fiddle with those rewards to make them better.
- World exploration & treasure hunting Explore beautiful locations and discover those obvious or hidden details that will bring you one step closer to self-awareness and perfection.
- Dungeon delving Not all of your travels will be above ground, and those that lead you underground may prove the most perilous. The dungeons of Amelor, whether known or hidden, feature obvious and hidden routes, devious traps of all kinds and, of course, denizens that may take offense at your trespassing.
- Journal and questing Your journal is your most valuable ally; you may never forget your epic deeds, but someone needs to keep notes about those everyday events you may need to recall down the path. Get off that path frequently, by the way; there are many opportunities to find people in need of aid, rare beasts in need of handling, and unique rewards waiting to be claimed.
- Multiple ways to build your power Acquire combat experience from challenging battles to perfect your fighting technique, gather lore from exploring locales, talk to wise men, study tomes of knowledge, or take the risk to observe a wild beast while it's trying to chew on your friends... every action taken, every bit of knowledge gathered, every mystery uncovered, every secret discovered, prepares you better for what comes ahead.
- Your Own Castle Delve in Castle Sin, a gloomy, almost abandoned stronghold that you will need to restore and use efficiently in order to survive the harsh environments and harsher circumstances. Restock your supplies, improve your equipment, indulge yourselves in not-so-meaningless chit-chat with your undead servants and your homunculus butler, or just marvel at your progress and the trophies you have gathered.
Videos
Jinx: Womb of Cosmos - Castle Sin Showcase YouTube
Jinx: Womb of Cosmos - Intro Trailer YouTube
Screenshots
Work In Progress
Artwork
Soundtracks
Main Menu Theme YouTube
Gazing Omnisphere YouTube
Battle Theme YouTube
Logo & Icon
Additional Links
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About JinxSoft
Jinxsoft is an indie studio specialized in game development for smartphones, tablets and desktops. More information about our company and products can be found here.
The Team
Michael Raftopoulos
Project Manager & Game Designer
Vasilis Vogkas
Managing Director
Thanos Chatzisavvas
Game Designer & Developer
Stamatis Sofos
Lead Programmer
Orestis Kolias
Programmer
Nikos Kasolos
Level Designer
Kosmas Papadopoulos
Level Designer
Colin "Panda" Davidson
Brother-In-Arms
Giannis Nomikos
Concept Artist
Vana Basic
Concept Artist
Felipe Barros
UI Artist
Fotis Tsantilas
3D Artist
Marilena Doukaki
QA
Greg Prifti
Concept Artist
Thanos Zampoukas
Composer
Aaron Smith
Sound Engineer
Manthos Kalyvianakis
Rigger
Liza Marshala
Writer
Kyriakos Grammatikopoulos
Web Developer
Collaborators
David Viquez
3D Artist
Aris Romani
Animation
Giannis Michelakis
Writer
Alexander Elichev
Concept Artist
Vasilis Kiliaris
Programmer
Dimitris Lazarou
UI Artist
Panagiotis Kapetangeorgis
Programmer
David Laurin
Particles Programmer
Stanislav Botev
Particles Programmer
Stefanos Sargiotis
Concept Artist
Gadied Carrero
3D Artist
Surajit Sen
3D Artist
Ismael Bergara
Concept Artist
Dora Skoundri
UI Artist
Vicky Wang
Rigger
Isaac Crutchfield
Writer
Maria Dedevesi
Concept Artist
Pantelis Politakos
Concept Artist
presskit() by Rami Ismail (Vlambeer)